Post-pitch, I shifted focus to designing the diner in Maya. This key in-game location is where drivers take breaks, and I'm working to ensure it's both welcoming and practical.
We discovered the Unreal City sample, which offers a New York City-level map complete with NPCs and cars. It's a game-changer for us, and I spent the day integrating our project with this incredible resource in Unreal Engine.
We presented our progress to our professors, and the response was overwhelmingly positive. Their appreciation for our design and concept was incredibly affirming.
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