We presented our progress to our professors, and the response was overwhelmingly positive. Their appreciation for our design and concept was incredibly affirming.
Our game pitch showcased about 90% of the game design. The positive feedback was a testament to our hard work and the utility of the Unreal City sample in bringing our game to life.
Post-pitch, I shifted focus to designing the diner in Maya. This key in-game location is where drivers take breaks, and I'm working to ensure it's both welcoming and practical.
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