Post-pitch, I shifted focus to designing the diner in Maya. This key in-game location is where drivers take breaks, and I'm working to ensure it's both welcoming and practical.
Our game pitch showcased about 90% of the game design. The positive feedback was a testament to our hard work and the utility of the Unreal City sample in bringing our game to life.
We presented our progress to our professors, and the response was overwhelmingly positive. Their appreciation for our design and concept was incredibly affirming.
We discovered the Unreal City sample, which offers a New York City-level map complete with NPCs and cars. It's a game-changer for us, and I spent the day integrating our project with this incredible resource in Unreal Engine.
Comments
Post a Comment