Post-pitch, I shifted focus to designing the diner in Maya. This key in-game location is where drivers take breaks, and I'm working to ensure it's both welcoming and practical.
Our game pitch showcased about 90% of the game design. The positive feedback was a testament to our hard work and the utility of the Unreal City sample in bringing our game to life.
My teammate has been instrumental in character modeling and creating other assets like trashcans and dustbins. Their contributions are adding layers of depth and realism to "EcoDrive."
We presented our progress to our professors, and the response was overwhelmingly positive. Their appreciation for our design and concept was incredibly affirming.
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